

The crafting is a better fit here than in other entries in the series, too. As is sending your new best friend, a huge fucking bear, after some rival tribesmen. I'm not sure if many people were actually using sabre-toothed tigers as modes of transport back then, but it's certainly good craic in-game. So, instead of machine guns and rocket launchers, you have spears and clubs. and you play a caveman (and not a terrible American 20-something that's on holiday with his pals), how you deal with the dangerous animals of this world fits more naturally with the story. There are still outposts to tackle and weapons to unlock, but given that this is set in 10,000 B.C.

To my eyes, at least, they wanted to stick Far Cry's survival of the fittest hunting and gathering in a game where it made sense. Since Far Cry 3, Ubisoft has obviously been aiming to write villians that thrill and terrify in equal measure, but with the stone-age Far Cry Primal they weren't as concerned about handsome, hypnotic lunatics, or superforeigners that were here to save the day via a never-ending stream of bullets. I'm a sucker for Far Cry's charismatic bad guys. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives.
